XR · Tech Art · Unity · Immersive UX

Alejandra Salamandra

XR Technical Artist & Immersive UX Designer

I design spatial interfaces, real-time visual systems and immersive product experiences for XR, Unity and interactive media.

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Who Am I

I’m a Technical Artist with a hybrid profile across art, UX and Unity development. My work usually sits at the point where a visual idea needs to become something functional, optimized and production-ready.

I have experience in VR/XR projects, working on environments, assets, materials, shaders, interfaces and engine integration. One of my main strengths is acting as a bridge between art and programming: translating visual needs into technical solutions, defining workflows and helping teams work better together.

I like organizing chaos, anticipating blockers and finding solutions that keep the right balance between visual quality, performance and production.

Work Experience

YBVRTechnical Art Lead / XR Experience Designer

2024 – Present

Designing XR visual systems, UX flows and technical-art workflows for complex immersive video experiences.

  • Designed UX flows and UI component systems, defining how interface elements should behave, scale, integrate and remain reusable within Unity-based immersive experiences.
  • Defined the visual architecture of XR environments, including spatial composition, UI/3D relationship and rendering rules.
  • Created scalable Technical Art pipelines for 3D asset customization, integration and visual personalization.
  • Researched and validated XR rendering technologies, focusing on performance, compatibility and visual quality.
  • Contributed to advanced XR experiences and social interaction flows.

ACCIONAVR Art Lead / Technical Artist

2019 – 2024

Leading the art and technical-art side of VR projects, from concept to Unity integration.

  • Led a multidisciplinary team across environment design, assets, texturing, UX/UI and Unity implementation.
  • Acted as a bridge between creative and technical teams, translating visual goals into production-ready solutions.
  • Worked on shaders, materials, optimization, scene organization and real-time VR integration.
  • Defined workflows and guidelines to improve quality, consistency and collaboration.

YBVR3D Environments Freelance

2023 – 2024

Developing VR environments from concept to integration.

UFV University3D Modelling University Professor

2022 – Present

Teaching high/low-poly modelling, texturing and rendering with Maya, ZBrush, Substance and Quixel Mixer.

PEPA ArchitectsFreelance 3D Artist / Architectural Visualizer

2022 – Present

Architectural modelling, texturing, rendering and visual presentation.

Tiki Adventures3D Generalist

2018 – 2019

Concept art, character design, environment design, animation, modelling, texturing and Unreal Engine integration.

ACADEFGraphic Designer

2017 – 2018

Graphic, advertising and corporate design.

Education

Master

Art and Visual Design on Videogames

Utad University

Grade

Architecture

Rey Juan Carlos University

School

Technical Science

Sto. Domingo de Silos School

Client Related

UX & Customer Journey

Lean Startup & Customer Development

Story Telling & Content Design

Language

British Council

Trinity College

3D Related

Rhino + Grasshopper — Generative Ways

Unreal Engine — Butic

Parametric Design with Autodesk Maya — Ming Tang

Revit & Dynamo Basics

Photoshop and Illustrator

Generative Design in Autodesk Maya

Soft Skills

Emotional Intelligence

Leisure Animator